This is default featured post 1 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured post 2 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured post 3 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured post 4 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

This is default featured post 5 title

Go to Blogger edit html and find these sentences.Now replace these sentences with your own descriptions.This theme is Bloggerized by Lasantha Bandara - Premiumbloggertemplates.com.

Selasa, 02 Oktober 2012

SSD, Salah Satu Penentu Performa PC???

Contoh SSD

CPU dan VGA telah lama menjadi penentu utama dalam performa sebuah PC, bukanlah hard disk. Namun kapasitas penyimpanan data dari hard disk telah berkembang begitu pesat belakangan ini. Sayangnya tidak diimbangi dengan meningkatnya performa secara signifikan. 

Akhirnya Solid State Drive (SSD) mulai hadir sebagai konsumsi bagi publik sejak lima tahun lalu. Meskipun dulu harganya masih sangat mahal untuk dijangkau oleh kalangan publik. Sejak itu, perkembangan kapasitas performa SSD mulai seiring jalan. Perkembangan SSD tidak semulus yang dibayangkan. Namun tak dapat pula disimpulkan secara sederhana bahwa SSD keluaran pertama beberapa tahun silam adalah teknologi yang gagal. Memang terjadi penurunan performa secara drastis seiring dengan penggunaan berat oleh penggunanya. Meski pada saat itu media menuliskan bahwa hasil benchmark SSD sangat memuaskan, namun faktanya dilapangan, performa SSD sangat tidak memuaskan.

Kompatibilitasnya pun waktu itu sangat sering dipertanyakan, menysul banyaknya laporan blue screen (BSOD) pada pengguna SSD. Padahal awalnya pihak vendor menjelaskan bahwa keunggulan SSD adalah bahwa ia memiliki bagian bergerak yang lebih sedikit dibandingkan dengan hard disk magnetik konvensional, sehingga secara fisik seharusnya ketahanannya lebih baik. Banyaknya kegagalan di tahun-tahun awal ini membuat perkembangan SSD menjadi tersendat. Beberapa vendor sempat ragu untuk meneruskan perkembangan SSD. Windows 7 memperkenalkan perintah TRIM untuk membantu mengembalikan performa SSD yang menurun terkait dengan masalah kapasitas penyimpanan datanya. Jika kita membeli SSD yang sudah support TRIM dari Windows, maka sangat kecil kemungkinan SSD tersebut mengalami penurunan performa. Namun masalahnya adalah, apakah SSD sudah cukup layak, dari segi harga dan performa, untuk dapat dikonsumsi oleh pengguna komputer secara global?.

Kembali di tahun 2007, saat SSD 16GB generasi pertama dihargai sekitar $470. Transfer data sekuel maksimalnya sekitar 30MB/s. Saat ini dengan, hargaa $470, kita mendapatkan SSD terbaik dengan kapasitas sekitar 250GB, kecepatan transfer hingga 550MB/s. Ukurannya 15 kali lebih besar, dan 18 kali lebih cepat dibandingkan performa SSD di tahun 2007. Bayangkan 5 tahun ke depan, dengan $470, kita mungkin akan mendapatkan SSD sebesar 4TB dengan kecepatan transfer sebesar 10GB.s.

Kembali mengenai SSD saati ini, SSD menawarkan kecepatan read and write, dan transfer data yang lebih cepat, bahkan hard disk sata tercepat hanya mampu membukukan kecepatan transfer data tiga sepertiga dari kemampuan SSD. Dalam akses acak terhadap IOPS, SSD lebih cepat 100 kali lipat daripada hard disk magnetik.

Sekian penjelasan mengenai SSD, semoga dapat menambah pengetahuan kita mengenai media penyimpanan data yang ada saat ini.

Sumber: Majalah PC Gamer Indonesia Edisi Juli 2012

Senin, 23 November 2009

Download Demigod Untuk PC


Demigod Battle of the Gods adalah proyek baru dari Chris Taylor, pencipta Dungeon Siege dan Supreme Commander, yang menggabungkan strategi dan RPG. Dalam perang taktik strategi, pemain menggunakan demigod abadi dan pasukan pengikutnya. Pilih karakter yang kamu sukai, berikan dia pasukan, gunakan kemampuannya dan hancurkan semua dalam menuju kemenangan!

System Requirements:
. Microsoft ® Windows ® XP SP2 / Vista
. CPU Pentium ® 4 3 GHz or Core2Duo ® E4300 or higher
. 1 GB of RAM for Windows ® XP / 2 GB operational RAM for Windows ® Vista
. 4 GB of free hard disk space
. video card with 256 MB of memory, NVIDIA GeForce 7600, ATI Radeon 2600 or a similar, compatible with DirectX ® 9.0s, supports 32-bit color and pixel shaders
. 16 bit sound device compatible with DirectX ®
. a device for reading DVD-ROM drive
. DirectX ® 9.0c
























Link IDWS:

Part_1

Download Game Overlord 2 Untuk PC


Overlord II adalah lanjutan dari petualangan aksi penuh fantasi, Overlord. Dalam Overlord II, Overlord baru dan pasukan yang lebih kuat dalam petualangan yang terinspirasi dari kebangkitan Kerajaan Roma.
Para mahluk kerdil kembali dengan lebih pintar, lebih mematikan (dan lebih lucu) dan siap untuk bertarung dalam perang besar. Mereka akan melakukan apapun dan semua yang diperintahkan Overlord, terutama sekarang mereka bisa melakukan perusakan dan meghancurkan bangunan dan alam sekitar. Mereka juga belajar untuk berkendara dalam Overlord II, para mahluk kerdil akan bisa naik dan mengendarai serigala dan mahluk sihir lainnya dan membawanya ke dalam perang, membuat pasukan lebih cepat dan lebih berbahaya dari sebelumnya.


Minimum Requirements
- Windows XP.
- DirectX 9.0c
- Pentium 4 @ 2.4 GHz or Athlon 2400+
- 512 MB RAM
- Graphics Card: GeForce FX5700 / Radeon 9500 or above
- DirectX Compatible Sound Card
- 2x DVD-ROM Drive
- 4.5 GB Hard Drive Space

Recommended Requirements
- Windows XP/Vista.
- DirectX 9.0c
- Pentium 4 Core 2 Duo or Athlon X2
- 1 GB RAM
- Graphics Card: GeForce 7800 or Radeon X1800
- Sound Card: Creative Sound Blaster X-Fi Sound Card
- 2x DVD-ROM Drive
- 4.5 GB Hard Drive Space
Supported Graphics cards
- ATi Radeon 9500, 9600, 9700, 9800, X300, X600, X700, X800, x1300, x1600, x1800, x1900, x1950
- nVidia Geforce FX5700, FX5950, 6600, 6800, 7100, 7300, 7600, 7800, 7900, 7950, 8800

Screenshot:

















Link IDWS:

Part_1
Part_2
Part_3
Part_4
Part_5
Part_6
Part_7
Part_8
Part_9
Part_10
Part_11
Part_12
Part_13
Part_14
Part_15
Part_16
Part_17
Part_18
Part_19

Download Game Officers Untuk PC



Permainan strategi secara "real-time" ini berlokasi pada Perang Dunia Kedua dan menampilkan 3 kelompok tentara.

System Requirements:
• Windows 2000/XP/Vista
• Intel Core 2 Duo 2.6 GHz or AMD Athlon 64 X2 5000+
• 512 MB RAM
• nVidia GeForce 6200 128 MB or Radeon HD 2400PRO
• DirectX 9.0c compatible soundcard
• DVD-ROM Drive
• DirectX 9.0c




Screenshot:












































Link IDWS:

Download Game Risen Untuk PC

Risen adalah permainan RPG yang berada pada dunia abad pertengahan, dengan empat bab yang mengasyikkan, game ini sama seperti Gothic.
.
Minimum System Requirements:
• Operating system Microsoft ® Windows ® XP (SP 3) / Vista
• Pentium ® 4 2 GHz or equivalent Athlon ®
• 1 GB of RAM
• 2.5 GB of free hard disk space
• 3D-graphics adapter with 256 MB memory, compatible with DirectX ® 9.0c (GeForce 7900 or Radeon X1800)
• Sound device compatible with DirectX ® 9.0c
• DirectX ® 9.0c

Screenshot:





































Link IDWS:

Selasa, 17 November 2009

Download Game Burnout Paradise : Ultimate Box Untuk PC



Burnout Paradise: The Ultimate Box adalah special edition yang berisi semua gameplay dari Burnout Paradise dan game sebelumnya Burnout Paradise Cagney dan Burnout Paradise Bikes, serta update dari Burnout Paradise Party. Burnout Paradise Party adalah game dengan multiplayer mode secara offline yang dirancang untuk dimainkan oleh 8 orang, dengan tantangan-tantangan baru.

System Requirements:

Minimum configuration

. OS: Windows XP (Service Pack 2)
. CPU: 2.8 GHz Intel Pentium 4
. RAM: 1 GB
. Graphics card: 128 MB Video card with Pixel Shader 3.0

. OS: Windows Vista/Seven
. CPU: 3.2 GHz Intel Pentium 4
. RAM: 1.5 GB
. Graphics card: 128 MB Video card with Pixel Shader 3.0


Ini Screenshotnya:




Link IDWS:
Cara Download Baca Di Forum IDWS

Part_1
Part_2
Part_3
Part_4
Part_5
Part_6
Part_7
Part_8
Part_9
Part_10
Part_11
Part_12

Link Pass : indowebster.web.id
Rar Pass : indowebster4ever



SERIAL:

25MV-5S9Y-TSDD-LTSL-HRLD
L22A-LRVB-UHJ2-NUHF-8RLD
GU5M-P2ZD-GJ75-2GJ5-9RLD

Senin, 27 Juli 2009

Nvidia GeForce 3D Vision

Everything about 3D Vision shrieks pain. From the potential mind-splitting ache it can induce in your head to the wallet-splitting system specification required to get it to work. It's the propitiatory of the propitiatory; requiring specific drivers, games, displays, graphic cards, Windows Vista and of course glasses; all that even before you can consider trying it.

It's like buying a car and then being told the petrol can only come from one garage, washing it with the wrong water will make it explode and using the wrong air in the tyres will make it ride like a drunken bucking bronco. Who would put themselves through all of that pain to experience something you can get by poking your head out from under the duvet each morning? NVIDIA fans, apparently.

But enough whining, does it work? Well of course it does - this technology is technically years old, ELSA (a now defunct NVIDIA partner) was offering 3D glasses back in the 1990s and there were even some insane anaglyph-based attempts on the Spectrum requiring the traditional red and green-lensed glasses. The run-down of required equipment shapes up as Windows Vista, a NVIDIA GeForce 8800 or better graphics card, the stereoscopic 3D driver from NVIDIA, a compatible 100Hz+ display, the glasses and a compatible DirectX 9/10 game. If you've got all of that then you're sitting pretty.

The weakest link in this house of cards is the gaming element. Despite NVIDIA's ability to have more than 300 directly supported games, if the game's not listed then it's not going to work. Take a peek at www.nvidia.com/object/GeForce_3D_Vision_3D_Games.html for a list of games NVIDIA likes to claim have good compatibility, though it lacks the larger 'Not recommended' list found within the driver.

Pumping on your Stereo

NVIDIA does need to be given credit for designing a near foolproof installation and set-up. Testing with a basic 8600 GT (despite the minimum requirements) and then a GTX 285, the 3D Glasses install wizard asks you to run through a couple of basic display checks to make sure the stereoscopic vision is working. The final step offers alternative 110Hz and 100Hz modes to help remove the effects of any lighting flicker for 50Hz power supply countries. Once that has been completed, whenever a compatible game is launched, the 3D trickery kicks in automatically. A number of hotkeys enable you to toggle the effect, tweak it and enable an embedded laser-sight. It's surprising how instant the effect is - millions of years of evolution have created a beautifully adaptable stereoscopic viewing machine: us. Pop on the correct glasses, look at a l20Hz screen and the brain is fooled into seeing depth. But is it any good? Initially, there's definitely a sense of euphoria and wonder, as this new 3D realm is revealed. 'Looking into' your favorite game is a great new experience but once you start to play around with different games, it's quickly apparent this isn't a level playing field. At its best with Left 4 Dead, some primal instinctive part of the brain lights up as you realize you now have depth perception.

Zombies flailing towards you suddenly have a natural order and a beauty as they spiral in space with a well-placed shotgun to the head. Blood spurts in awesome Jackson Pollockesque fashion onto your virtual camera lens that views this apocalyptic world. This is the 3D at its best; it works straight out of the box complimenting the gameplay, even enhancing it. The crosshair is solid, the effects inhabit real space, the feeling of tangible depth is palpable. Another showcase game is Burnout Paradise. While the immediate sense of space is perhaps less impressive - possibly for the lack of flying zombie corpses - it's intriguing how your eye begins to take new visual cues onboard, focusing on 'distant' junctions, objects and other landmarks seems to make timing turns and strategies easier.

My eyes.

At its worst, though, it's a frustrating mess. A crosshair that makes you feel you've drunk five beers, constant ghosting from lights and effects, while struggling to make the stereo effect work at all without inducing eye-strain. Somewhat akin to magic-eye pictures, it's an effect that you gradually get more and more used to or not at all.

But the title we tried that should win a special award for being most migraine-inducing is perhaps Fallout 3. We staggered from Vault 101 euphorically looking towards what we expected to be some soul-lifting panorama of post-apocalyptic destruction, to be greeted by the same old flat view with a 'scenic overlook' sign poking out in the foreground.

Hardly awe-inspiring compared to the first time we gazed around that view on a 2D screen. While at other times it feels like you're watching Chinese shadow theater with cutouts held at different depths. You feel this is the last trick NVIDIA has to pull out of the 3D hat. As with SLI and physics processing it's another wait-and-see technology. There's promise in there, but little currently really delivers. The best description of it is as a $200 novelty, it's cute for half-an-hour and then... Perhaps if there was head tracking, like we've seen created with the reverse Wii controller hack, that would add the extra immersion that these glasses are crying out for.

As it is, until games are directly written for the system they're not much more than an expensive novelty. A shame: as they do a good job of oozing great potential.

For all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.

This Information From www.amazines.com and This article by Sandra Prior

Share

Twitter Delicious Facebook Digg Stumbleupon Favorites